The Legend of Zelda: Phantom Hourglass
Probably the only other Zelda game I put any real time into aside from Ocarina of Time and Windwaker would have been Phantom Hourglass for the Nintendo DS portable console. After finishing Ocarina of Time I decided to delve into the long list of Zelda titles I'd missed over the decades. Since I had just recently purchased a 3DS console and had never previously owned a regular DS, I decided to hop over to EB and pick up a few older DS titles that I never got around to trying. One of those was a title I heard lots of good things about: The Legend of Zelda: Phantom Hourglass.
Having not known about Windwaker at the time, this was my first introduction to the 'toon Link' design that is more stylized than the previous games and in some ways a lot more likable. It's also Link's first game on the DS portable system and so it takes advantage of all the tech that isn't available on the home consoles at the time. Character movement is all done using the stylus, using the top screen instead for your maps and other menus or special uses. The game also insists you use the microphone for some elements of the game. Which can be real embarrassing when you're stuck on the commuter train and it wants you to yell at your console. (In actuality, I closed the game and refused to play it until I got home and could yell all I wanted.)
I really did have an absolute blast playing Phantom Hourglass. The dungeons were a ton of fun, the use of the stylus for movement was a bit of a pain but using it for actions like throwing a boomerang or using your hookshot tool was neat. Phantom Hourglass simply has all the great makings of a Zelda game, from what I've experienced in the series so far at least. It's formula is strong and enjoyable. Only time is keeping me from both completing this game and playing the many more Zelda titles I've yet to try.
It's tough, loving games. When there isn't much you don't like you have to really dedicate time to get to all of the great ones out there. Even after I finish listing these 365 games, I know there are even more out there I've enjoyed. And nothing feels worse than missing out on a great experience.
I do plan to play the majority of the series as soon as I can. But first and foremost, I want to finally play through A Link to the Past.
Having not known about Windwaker at the time, this was my first introduction to the 'toon Link' design that is more stylized than the previous games and in some ways a lot more likable. It's also Link's first game on the DS portable system and so it takes advantage of all the tech that isn't available on the home consoles at the time. Character movement is all done using the stylus, using the top screen instead for your maps and other menus or special uses. The game also insists you use the microphone for some elements of the game. Which can be real embarrassing when you're stuck on the commuter train and it wants you to yell at your console. (In actuality, I closed the game and refused to play it until I got home and could yell all I wanted.)
I really did have an absolute blast playing Phantom Hourglass. The dungeons were a ton of fun, the use of the stylus for movement was a bit of a pain but using it for actions like throwing a boomerang or using your hookshot tool was neat. Phantom Hourglass simply has all the great makings of a Zelda game, from what I've experienced in the series so far at least. It's formula is strong and enjoyable. Only time is keeping me from both completing this game and playing the many more Zelda titles I've yet to try.
It's tough, loving games. When there isn't much you don't like you have to really dedicate time to get to all of the great ones out there. Even after I finish listing these 365 games, I know there are even more out there I've enjoyed. And nothing feels worse than missing out on a great experience.
I do plan to play the majority of the series as soon as I can. But first and foremost, I want to finally play through A Link to the Past.
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