Tomb Raider: Underworld
After Tomb Raider Legend was released on the Xbox 360, I was very excited to see that Crystal Dynamics had continued with this new hold on the series and produced another new title, this time geared specifically towards the new generation of consoles; the PS3 and Xbox 360.
Underworld took everything that was done right wit the Legends reboot and applied it, plus some. Adding a few new gameplay features including a sonar mapping system, a grappling hook and a new dual-targeting system when using a pistol in each hand. Underworld was more polished and more perfected than Crystal Dynamics had achieved with Tomb Raider: Legend and was definitely another step towards achieving what they have with the most recent 2013 reboot of Tomb Raider.
Tomb Raider Underworld's story continues right where Legend leaves off. Making the two games great for playing back-to-back. I don't think it took me long to grab a copy of Underworld after I had finally played Legend and realized what a great job Crystal Dynamics had done with the series after they had taken it over from Core Design.
The biggest issue with Tomb Raider Underworld was simply that I had played it after Uncharted 2. And the thing with Uncharted 2 is that it's basically Tomb Raider re-invented with a male lead. Only Naughty Dog managed to code better gameplay mechanics for everything from climbing to shooting, plus deeper characters and better overall writing. So technically Tomb Raider now paled in comparison. And yet, Lara Croft still had her place, and even with Uncharted doing pretty much everything better, Tomb Raider Underworld was more than enjoyable in it's own right.
So, Lara Croft is still Lara Croft; untouchable in a way, that female gaming protagonist that is so needed and yet somewhat underdeveloped at this point. Underworld is a great example of a fantastic Lara Croft game that has come a long way since the original back in the mid-90's and certainly paved the way for future Tomb Raider games as we see them now.
Plus, I dunno, there's just something simply fun and simple about Crystal Dynamics Tomb Raider series that I love and it's great they ended up with it in the end.
Underworld took everything that was done right wit the Legends reboot and applied it, plus some. Adding a few new gameplay features including a sonar mapping system, a grappling hook and a new dual-targeting system when using a pistol in each hand. Underworld was more polished and more perfected than Crystal Dynamics had achieved with Tomb Raider: Legend and was definitely another step towards achieving what they have with the most recent 2013 reboot of Tomb Raider.
Tomb Raider Underworld's story continues right where Legend leaves off. Making the two games great for playing back-to-back. I don't think it took me long to grab a copy of Underworld after I had finally played Legend and realized what a great job Crystal Dynamics had done with the series after they had taken it over from Core Design.
The biggest issue with Tomb Raider Underworld was simply that I had played it after Uncharted 2. And the thing with Uncharted 2 is that it's basically Tomb Raider re-invented with a male lead. Only Naughty Dog managed to code better gameplay mechanics for everything from climbing to shooting, plus deeper characters and better overall writing. So technically Tomb Raider now paled in comparison. And yet, Lara Croft still had her place, and even with Uncharted doing pretty much everything better, Tomb Raider Underworld was more than enjoyable in it's own right.
So, Lara Croft is still Lara Croft; untouchable in a way, that female gaming protagonist that is so needed and yet somewhat underdeveloped at this point. Underworld is a great example of a fantastic Lara Croft game that has come a long way since the original back in the mid-90's and certainly paved the way for future Tomb Raider games as we see them now.
Plus, I dunno, there's just something simply fun and simple about Crystal Dynamics Tomb Raider series that I love and it's great they ended up with it in the end.
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