Kirby's Dreamland
Back when I owned an original Nintendo GameBoy, I never really purchased many games for it. My Dad bought it for me second-hand and got what seemed like a fantastic deal. I have no idea what he paid for it, but it came with everything; a case, screen magnifier, a speaker add-on and a whole bunch of games. I have a hard time remembering which games, since it was back in 1990, but it was about 8 or so great games that included Mario Land, R.C. Pro Am, Turtles 1 and 2, and Escape from Camp Krusty, among others. In the end, the only games I bought for this system were Super Mario Land 2 and Kirby's Dreamland.
Kirby's Dreamland was pretty easy, although I had no idea this would be the case until after I bought it. Apparently it's creator, Masahiro Sakurai, designed the game specifically to be playable by beginners. Even at a young age I found this game easy to the point where it almost detracted from the overall experience. Regardless, Kirby was a charming new game with a unique play mechanic. Kirby, who is some kind of hungry marshmellow, or ghost, or something can suck up whatever he (or she?) sees. He can take big gulps of air and float around, which helps you navigate certain levels, then puff those out to damage enemies. He can also inhale whole enemy characters only shoot them out at another one, destroying both. In later games, Kirby actually takes on particular traits of whatever he consumes, but this wasn't introduced yet.
Kirby is pretty straightforward. Your typical side-scrolling platformer where you navigate left-to-right in an attempt to reach the end goal, which often includes a boss enemy. In the end, Kirby strives to defeat the evil King Dedede, who has stolen all the food in Dreamland for a midnight-feast. And Kirby, being the fat little kid that he is, is obviously upset. It played quite well for a title of it's age, featured a great little soundtrack, bits of which we hear now and again in new Nintendo titles, and also had some nice little animations. Kirby himself, being a circle, squishes and pulls and stretches for all kinds of poses which really push the charm for this title.
Kirby's become a pretty well-known character in the Nintendo universe, a favorite for some especially within the Smash Brother's games. And although I never grew overly attached to the obese fellow, this was a solid little title that I actually just picked up again for $2.50 on the Nintendo 3DS for memories sake.
Kirby's Dreamland was pretty easy, although I had no idea this would be the case until after I bought it. Apparently it's creator, Masahiro Sakurai, designed the game specifically to be playable by beginners. Even at a young age I found this game easy to the point where it almost detracted from the overall experience. Regardless, Kirby was a charming new game with a unique play mechanic. Kirby, who is some kind of hungry marshmellow, or ghost, or something can suck up whatever he (or she?) sees. He can take big gulps of air and float around, which helps you navigate certain levels, then puff those out to damage enemies. He can also inhale whole enemy characters only shoot them out at another one, destroying both. In later games, Kirby actually takes on particular traits of whatever he consumes, but this wasn't introduced yet.
Kirby is pretty straightforward. Your typical side-scrolling platformer where you navigate left-to-right in an attempt to reach the end goal, which often includes a boss enemy. In the end, Kirby strives to defeat the evil King Dedede, who has stolen all the food in Dreamland for a midnight-feast. And Kirby, being the fat little kid that he is, is obviously upset. It played quite well for a title of it's age, featured a great little soundtrack, bits of which we hear now and again in new Nintendo titles, and also had some nice little animations. Kirby himself, being a circle, squishes and pulls and stretches for all kinds of poses which really push the charm for this title.
Kirby's become a pretty well-known character in the Nintendo universe, a favorite for some especially within the Smash Brother's games. And although I never grew overly attached to the obese fellow, this was a solid little title that I actually just picked up again for $2.50 on the Nintendo 3DS for memories sake.
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