Halo: Reach
In between the release of Halo 3 and Halo 4 we had a few 'filler' games which strayed from the larger Master Chief storyline. First there was Halo: ODST which followed a special drop team during the events of Halo 2 and then there was Halo: Reach, which was a prequel to Halo 1. Like Halo: ODST, Denise was brilliant enough to have purchased this as a gift for me on our wedding anniversary. (Doesn't matter how many games I own, it's always a great gift.) Also like ODST, I played this primarily for the single player campaign and only recently got some multiplayer time in on it. Reach featured a much more cinematic, much more story driven single player portion of the game compared to the first three Halo games and the final sync up between the ending of Halo: Reach and the opening shot of Halo 1 was brilliant.
Halo: Reach follows the events prior to Halo 1 where Nobel Team, a group of Spartan elite soldiers engage in a mission to transport the Cortana AI to the Pillar of Autumn. During the game's events your team slowly gets pared down member by member in an attempt to secure Cortana from being captured by the Covenant. Nobel Team, a team of six is successful, if only at the cost of their own lives. With that in mind, like ODST there is more of a sense of vulnerability and somewhat darker feeling of the warfront compared to the Rambo-esque Halo trilogy before it. And with that a deeper darker narrative.
Reach also added some really fantastic sequences to the game that I absolutely adored. During an attempt to aid Reach's population in it's evacuation there is a beautiful, rainy level where you pilot a tilt-rotor helicopter. A vehicle that is easily one of my favorites in the series and is available in multiplayer as well. There is also an incredible ending sequence where you pilot a fighter craft into orbit that makes for a very notable ending.
Halo: Reach sure pushes for one of my favorite single-player Halo games of all time. Like ODST it is much deeper and more beautiful that the games before it. Of course, that's exactly how it should be when developing a series of games. The only downside is that like most Halo games the campaign is quite short. On the upside, since I'm really looking to play through these stories again, short means maybe I can make the time to do just that.
Halo: Reach follows the events prior to Halo 1 where Nobel Team, a group of Spartan elite soldiers engage in a mission to transport the Cortana AI to the Pillar of Autumn. During the game's events your team slowly gets pared down member by member in an attempt to secure Cortana from being captured by the Covenant. Nobel Team, a team of six is successful, if only at the cost of their own lives. With that in mind, like ODST there is more of a sense of vulnerability and somewhat darker feeling of the warfront compared to the Rambo-esque Halo trilogy before it. And with that a deeper darker narrative.
Reach also added some really fantastic sequences to the game that I absolutely adored. During an attempt to aid Reach's population in it's evacuation there is a beautiful, rainy level where you pilot a tilt-rotor helicopter. A vehicle that is easily one of my favorites in the series and is available in multiplayer as well. There is also an incredible ending sequence where you pilot a fighter craft into orbit that makes for a very notable ending.
Halo: Reach sure pushes for one of my favorite single-player Halo games of all time. Like ODST it is much deeper and more beautiful that the games before it. Of course, that's exactly how it should be when developing a series of games. The only downside is that like most Halo games the campaign is quite short. On the upside, since I'm really looking to play through these stories again, short means maybe I can make the time to do just that.
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