Thursday 18 September 2014

DAY 261 / GAME 261 Splinter Cell: Chaos Theory

DAY 261 / GAME 261


Splinter Cell: Chaos Theory

      It seems to me that each Splinter Cell game is the best Splinter Cell game in their own right.  Chaos Theory was particularly notable for having an incredible multiplayer mode, Spies Vs Mercs, which I kept hearing about from friends and the folks at Penny Arcade.  Everyone sounded like they were having blast playing the most interesting online mutliplayer I've ever heard of.  Really at the time online games consisted primarily of FPS deathmatches, some RTS games and early MMOs.  Meanwhile, Splinter Cell featured some great mutliplayer which pitted players split into two teams against each other; one teams as spies, with a skillset similar to Sam Fisher in the single player campaign and a second team as mercenaries, with a skillset closer to the AI.  


    Even though I bought Chaos Theory primarily to experience the multiplayer portion of the game, I never did get a chance to try it out.  It wouldn't be until Double Agent was released that I got around to playing a Splinter Cell game online.  Nevertheless, Splinter Cell 3 ended up being an incredible game.  I had played the majority of the first Splinter Cell game in PC back when it was first released and I was reasonably impressed, but Chaos Theory really nailed the game down in terms of atmosphere and style that was only slightly lacking the first time around.  Graphically it was much improved over the older two games and really pushed the limits of the original Xbox.  I remember I had purchased Chaos Theory during a time when the Xbox 360 was first released and it looked so good that I actually put off buying one.  

       Chaos Theory was really a much different Splinter Cell game than what we see now with Conviction, Blacklist and to a certain degree even Double Agent.  The non-lethal, super secret spy stuff was really pushed hard and a lot of it was lost after this game.  You had to really try levels over and over to make you weren't detected and a lot of features were just completely discarded after Chaos Theory.  Ambient light and sounds levels were more important to keep track of, in order to stay hidden.  Lockpicking was actually a thing you had to do and your weapons were much different.  Unlike Conviction and Double Agent, you had one weapon, the SC20, which was a multi-purpose rifle capable of firing non-lethal rounds as well as distraction tools and sticky cameras.  Ammo was very limited and you really had to make sure not to waste anything.  Plus, Sam Fisher had some great moves that included preforming the splits between two walls in a hallway to hide near the ceiling, where he could then drop down and incapacitate the enemy.  It was practically a signature Sam Fisher move that I'm surprised hasn't returned it the most recent games.


     I'm pretty sure when most people remember Splinter Cell they remember Chaos Theory.  It was easily the most popular and best representative of the series.  It also featured the most recognizable and unique soundtrack composed by Amon Tobin, one which I was lucky enough to have purchased on vinyl.  If anyone reading this has never played a Splinter Cell game and wants to give it a go, I'd say this is definitely the one to start with, especially since it's available in HD for most current platforms.  

The insert poster included with Amon Tobin's Chaos Theory soundtrack. 



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