Splinter Cell
Last in my series and first in release would be the original Splinter Cell game. The only title in the series that I played on PC, I actually had to put this one down near the end due to a graphical glitch that prevented me from completing the oil rig level.
Nevertheless, this was the game that started a legacy. During a time when 'stealth combat' games were limited to Metal Gear Solid, Splinter Cell added a bit of realism and serious tone to the genre. Based on the works of author Tom Clancy, Splinter Cell revolved around the actions of American NSA special operative operation that were a lot more grounded in reality.
Splinter Cell follows one NSA field operative of a secret branch known as Third Echelon. An ex-black ops agent, Sam Fisher is a silent one-man army 3E uses to prevent cold-war disasters. Equipped with a range of high-tech weapons and gadgets, Sam sneaks in and out of locations unnoticed, quite often restricted to using only non-lethal actions. Like Metal Gear Solid before it, you find yourself knocking out or avoiding cameras, laser tripwires and hiding the bodies of the incapacitated as to not tip off guards of your presence. Otherwise you risk failing the mission and having to start over again.
This first Splinter Cell may be my least favorite of the series, but that's not bad. Ubisoft did nothing but improve on the games from hereon in. I don't necessarily hold anything dear from this particular game, as I'm not necessarily into the plot that much. But I know that Pandora Tomorrow, Chaos Theory, Double Agent, Conviction and Blacklist wouldn't be the same, or perhaps even be around if it wasn't for this one first groundbreaking game.
Nevertheless, this was the game that started a legacy. During a time when 'stealth combat' games were limited to Metal Gear Solid, Splinter Cell added a bit of realism and serious tone to the genre. Based on the works of author Tom Clancy, Splinter Cell revolved around the actions of American NSA special operative operation that were a lot more grounded in reality.
Splinter Cell follows one NSA field operative of a secret branch known as Third Echelon. An ex-black ops agent, Sam Fisher is a silent one-man army 3E uses to prevent cold-war disasters. Equipped with a range of high-tech weapons and gadgets, Sam sneaks in and out of locations unnoticed, quite often restricted to using only non-lethal actions. Like Metal Gear Solid before it, you find yourself knocking out or avoiding cameras, laser tripwires and hiding the bodies of the incapacitated as to not tip off guards of your presence. Otherwise you risk failing the mission and having to start over again.
This first Splinter Cell may be my least favorite of the series, but that's not bad. Ubisoft did nothing but improve on the games from hereon in. I don't necessarily hold anything dear from this particular game, as I'm not necessarily into the plot that much. But I know that Pandora Tomorrow, Chaos Theory, Double Agent, Conviction and Blacklist wouldn't be the same, or perhaps even be around if it wasn't for this one first groundbreaking game.
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