DAY 44 / GAME 44
Alice: Madness Returns
I have a very special place for properties that treat Lewis Carroll's Alice in Wonderland with the respect it deserves. When American McGee and Shanghai's Spicy Horse studios returned to the Alice property, they created one of the best visualisations of his material since Disney's 1951 film. In Madness Returns, Spicy Horse faithfully delved into the content of the Alice novels and really fleshed out all the great elements of the stories and the world that surrounds them.
Madness Returns was just beautiful. So many elements drawn from the original Carroll illustrations, so much moreso than the Disney version. (For obvious reasons.) I'm convinced that the majority of the staff must have taken this project on as a labour of love. Everything from the level design, weapon designs, costumes, characters and promotional posters were no more perfect than I could have asked for had I control of the project myself. Being a sequel as well, it gains all the advantages of being on a more powerful system and having had all the bugs worked out from trying to build a game out of this property once before with American McGee's Alice back in 2000.
This game is such an absolutely fantastic, completely gorgeous romp through the twisted combination of both the minds of Lewis Carroll and American McGee. It's quirky, haunting, whimsical and terrifying. I just love it. It's hard to describe exactly what makes this game so great. I wonder if noone else would agree with me on this one. I mean, it's clear that the art direction is beautiful, that the gameplay is solid and that the whole game is polished overall. But perhaps it's all about being a huge fan of Alice in Wonderland and that's really where the appeal comes from.
Really in the end that's it. I absolutely love Alice: Madness Returns most simply because as far as I'm concerned, it's the best adaptation of the Lewis Carroll property I've ever had the chance to enjoy. And being a videogame, it allows me to enter and wander around in my most absolute favorite storybook. One I've enjoyed since I was very young.
Alice: Madness Returns
Madness Returns was just beautiful. So many elements drawn from the original Carroll illustrations, so much moreso than the Disney version. (For obvious reasons.) I'm convinced that the majority of the staff must have taken this project on as a labour of love. Everything from the level design, weapon designs, costumes, characters and promotional posters were no more perfect than I could have asked for had I control of the project myself. Being a sequel as well, it gains all the advantages of being on a more powerful system and having had all the bugs worked out from trying to build a game out of this property once before with American McGee's Alice back in 2000.
This game is such an absolutely fantastic, completely gorgeous romp through the twisted combination of both the minds of Lewis Carroll and American McGee. It's quirky, haunting, whimsical and terrifying. I just love it. It's hard to describe exactly what makes this game so great. I wonder if noone else would agree with me on this one. I mean, it's clear that the art direction is beautiful, that the gameplay is solid and that the whole game is polished overall. But perhaps it's all about being a huge fan of Alice in Wonderland and that's really where the appeal comes from.
Really in the end that's it. I absolutely love Alice: Madness Returns most simply because as far as I'm concerned, it's the best adaptation of the Lewis Carroll property I've ever had the chance to enjoy. And being a videogame, it allows me to enter and wander around in my most absolute favorite storybook. One I've enjoyed since I was very young.
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