Saturday 8 February 2014

DAY 39 / GAME 39 Worms

DAY 39 / GAME 39

Worms

           The original DOS version of Worms was a fantastic 'artillery strategy' game that supported up to 4 players locally.  The game was about a meg in size, if I remember correctly and was easy to just have a copy on you.  Your worms were placed randomly about a 2D map that was a cut of a vertical cross section.  So the whole game was about planing perfect arcs and tossing grenades or rockets at the opposing team members, without accidentally blowing yourself up.


You had the chance to name your whole team.

             Worms was a nice little game for a group to sit around one person's computer and take turns at the keyboard.  I remember doing this quite a bit as a kid; having to play two-player games on the PC by sharing a keyboard.  I think Worms 2 was probably the last time I'd ever play local multiplayer on a PC.  

             The original Worms copy I had come with a bunch of preloaded sound fx sampled from various movies for when your worm did something during a turn.  I'm not sure if those were added later, or were part of the original product, but being able to change those things later was always a neat idea.  You could also use a bitmap image and it would turn it into the level.  (Some worked better than others.)  But I'm not one-hundred percent sure if that was worms 1 or 2.  



               I used to play this one the most with two friends of mine from high-school, Mike and Trevor.  This game really never did get old.  Even after I had 'accidently' pressed the fire button on someone elses turn, blowing up most all of their team and promptly received a shot to the arm.  

              Worms is one of those games that used a very basic game idea.  An idea that has made it's way like a simple machine into more complex games.  It was a ton of fun and simple enough that it was easy to enjoy with little effort.  It's the basis of a large group of mobile games like Angry Birds; games that are cheap, simple and easy to enjoy by a large audience.  It's neat to have been around when games like this were new and seeing their influence today.

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