Sunday, 6 April 2014

DAY 96 / GAME 96 Streets of Rage

DAY 96 / GAME 96

Streets of Rage


          I'm going to just keep rolling with the classic Sega titles while I'm stuck in that particular nostalgia rut; one of my old favorites, Streets of Rage.  Similar to Golden Axe, Streets of Rage was your typical beat-em-up side scroller where you advance a bit, beat up a bunch of dudes and then the screen prompts you to advance again.  You get to choose from one of three ex-cops fighting against a crime syndicate which goes as deep as the local police themselves.  

          You make your way through through the city, from the streets to the beaches and all the way to the crime boss's front door.  This was one of those games that made for great co-op multiplayer.  There's no need for split-screen since the scrolling was set and didn't follow you.  So my brother and I could beat our way through the streets without beating each other up over who wasn't waiting around for the other guy.  


           Streets of Rage featured one of the best 16-bit soundtracks of all time.  Composed by the infamous Yuzo Koshiro and influenced heavily by techno and house music, it was even available on it's own as an album over a decade before that became a normal thing to do.  
        One time, while playing this at my uncle's house in Toronto with my brother and cousin an ice cream truck drove by.  It was summer and the window was open so when the truck drove by and it's music blared in it had drowned out the TV.  For a moment, there was nothing more surreal than beating up street thugs to the Mr. Soft Twist theme.

            I've never beat the game.  I've played it almost all the way through on a number of occasions.  It's such an easy game to just pick up and not want to put down until the Game Over screen.  Apparently though there are two different endings.  There's the usual good ending if you play it single-player.  Then  if you play two-player and beat the game, the crime boss offers the both of you to join him in his syndicate.  If one of you says yes and the other no, you're forced to kill the other player and achieve the bad ending.  If you both say yes, you have to make your way through the game a second time.



            I've playing this game a ton since it was first released in 1991.  Like a lot of Sega classics I own a number of copies for various consoles, from my original Genesis copy, to PC, Xbox 360 and more I believe.  Sega always does a great job of porting old classics to all the new systems so you can always find a copy when you want to.  

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