Wednesday, 30 April 2014

DAY 120 / GAME 120 Stacking

DAY 120 / GAME 120

Stacking

          After Double Fine got turned down by publishers for Brutal Legend 2, they had to fall back on 8 other pitches for smaller games, hoping one or more of them would get picked up in order to stay afloat.  Thankfully, four of the eight demos found interest with publishers; Costume Quest, Once Upon a Monster, Iron Brigade and Stacking.  



        Created and directed by Lee Petty, art director from Brutal Legend, Stacking is one of the most unique platformers I've ever seen.  Released as a downloadable title for Steam, PC and Xbox 360 Stacking is a most bizarre game where you take control of a tiny Matryoshka doll.  In this case, you control the youngest and smallest child of the Blackmore family, a family of chimney sweeps, as you work to free your brothers and sisters who were bound into slavery by the evil Baron.  



          The whole idea behind the game is that each doll has a individual set of skills.  This ranges anywhere from having a key-head that can open doors to being able to belch extremely loud.  Charlie can hop into any doll that is the next size up from himself and become that doll, taking advantage of the skillset as well.  You can only jump into a doll that is one size up from what you are in at the moment, so you have to use a bit of strategy to make sure you can acquire the doll you need for a particular task.  



          As you can see there are a ton of different dolls throughout the games different levels.  Over a hundred actually.  The whole game, dolls and all follow this beautiful Victorian era theme with levels that suggested the whole thing was part of a diorama style silent movie set.  Cutscenes in particular really reinforced this idea with their piano music and text plaques.  The writing is fantastic and the whole thing is perfectly silly.  Popping into a mummy doll and scaring the museum staff, taking over a large gentleman doll and clearing out a room with farts, the whole thing has a great Double Fine feel, but not necessarily just a Tim Schafer feel.  Although he assisted in writing some of this game, it works well as the creation of a smaller team.



             Although it's not a long game, it sits at a cheap price of under $15.  It also features multiple methods in which to solve each puzzle, some easier than others.  This means you're going to want to play through each puzzle a few times if you really want to see the whole game.  It even features a small piece of DLC available if you want to spend even more time in this world.  And since it's so fantastically unique and beautiful, who wouldn't.


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