Sunday 2 March 2014

DAY 61 / GAME 61 Assassin's Creed

DAY 61 / GAME 61

Assassin's Creed

           Assassin's Creed was another one of those few games that had sold me on the trailer alone.  What looked like some incredibly unique gameplay paired with music by UNKLE.  There was stuff in this trailer I'd never seen before.  Actually exciting medieval combat, rooftop parkour, horseriding and of course, hidden wrist blades.


          Assassin's Creed ended up being absolutely fantastic.  It made a smart move introducing you to the character in the beginning fully levelled up so you got a taste of what was to come if you made your way through the game.  This game was full of exciting discoveries.  The first time I realised I could really scale the tallest of buildings, the first time I tackled someone with the hidden blade and the first time I dove off a perch into a bale of hay.  



           There was so much about Assassin's Creed 1 that I found didn't quite carry over into the second game.  There was so much verticality that was lost when they went from the holy land to Italy.  (Not that it didn't feature some amazing architecture on it's own.)  The cities of AC1 had this terrific sense of layering; the bottom most levels, in the streets housed the merchants, peddlers, beggars and poor.  As you made your way up everything got clearer until eventually you found yourself above it all, looking down at your objective and across the land with near limitless draw distance.  One of those great things you saw so much of on the new generation of consoles which were fairly new at the time.  Still one of my all time favorite things to do in any game is to get as high as you can to see as far as you can.  



           Back when Splinter Cell Conviction was first announced, they released a video and some stills of Sam Fisher blending into a crowd and basically doing his thing in plain sight.  This title was eventually shelved and reworked shortly after they were about to release Assassin's Creed.  Funny enough, Altair's whole 'blending' and daylight crowd assassination mechanic felt very familiar.  I've always wondered if Ubisoft felt they were too similar to release so close to one another, or while shelving SC:C they wanted to salvage that mechanic and use it in another game.  Either way both games ended up great.  



           Assassin's Creed was another one of these open-world games that was super enjoyable for more than just it's core gameplay.  The whole travel and discovery component was almost as much fun, if not more, than the primary goal of the storyline.  Discovering all the highest points in the cities and finding all the hidden bits and pieces was a whole game in and of itself.  Almost a modernization of Prince of Persia and Thief, this game really stood on it's own.  It's no wonder they've managed to pull it into 4 primary games with more than 2 side games.  It's only a wonder that I've only played the first two.

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