Monday 27 October 2014

DAY 300 / GAME 300 Bioshock Infinite

DAY 300 / GAME 300


Bioshock Infinite


      Many people were disappointed with Bioshock 2.  Not that it was a bad game by any means, but merely that it was just more of the same and didn't reveal enough additional cannon within the overarcing plot.  Irrational Games (who created the first game) was already working on a 'proper' sequel while 2K was developing Bioshock 2.  This third title, Bioshock Infinite, served as a prequel to the first game, offering a whole new look at the insane world presented.  This isn't initially evident, in fact, you don't discover this until the end (it's not a game-breaking spoiler by any means.)  But what is nice about the whole game is that instead of having yet another game revolving around the dark underwater dystopia, we are experiencing a bright cheery dystopia-to-be in the clouds.  


    Like a lot of my favourite games, I know right away that I will not be able to summarize all the great things I experienced in this game with one post.  Bioshock Infinite was easily one of the most emotion driven games I had played for a long time and it's impact was only overshadowed by the brilliant the Last of Us that was released shortly after.  I've mentioned before how much a game that revolved around the father-daughter relationship sticks with me and Infinite is a story that really pulls on those strings.  I mean to say that the ending to this game made me teary-eyed like few movies could ever do.  (Except for Grave of the Fireflies.  Damnit.)


  If it was story alone that made this game remarkable, I'd still be raving about it.  But of course, like the previous Bioshock games this not only features technically incredible graphics, but also some unique and beautiful design themes.  Bioshock Infinite does a fantastic job at creating what would be a world set in 1912 would be like if they had stumbled across some far advanced technology.  A world where noone is stopping them from creating powerful monstrosities, godly tonics and a world with an altered moral compass.  


   Bioshock Infinite does not pull any punches.  Irrational games attacks issues that were prevalent at the time in the United States which include slavery, classism, religion and racism.  All of this poured on by the cloud city of Columbia's rule by one extremest madman Zackary Hale Comstock, who at one point (before the game begins) separates himself from the U.S. to become a giant floating warship of a city.

    Since I can't really get into too much detail, either due to spoiler material or simply time, I can just say this.  Bioshock Infinite is easily one of the greatest games I've played for a long time.  Not only is it a fun game to play in terms of solid gameplay, controls and level design, but it's also an incredible game to experience.  Especially if your goal is a great story.  This is one of those games that I really wished I had shelled out for the ultra-amazing special edition set.  Unfortunately they were bought up much quicker than was the case with Bioshock 2.

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