Tuesday 31 December 2013

DAY 1 / GAME 1 Grim Fandango

DAY 1 / GAME 1

  Grim Fandango

             With a lot of games to choose from, first mention easily goes to my favorite game of all time. I remember seeing an article interviewing Tim Schafer at LucasArts regarding the development of a new game, this game would feature characters designed to look like paper mache skeletons like what you would see at a Mexican Day of the Dead festival. I was excited from day one and followed every update LucasArts presented. For the first time I interested in more than just the game itself, but all the behind the scenes action as well. This was also the first time I followed a developer not unlike a celebrity. I had always trusted LucasArts as a source for my favorite games, but now I had a real name to attach to my favorite games.

             All this aside, Grim Fandango features one of my favourite stories and some of my favorite artwork. I always felt that this game was closest one has ever come to a great playable novel. Pre-rendered artwork at a time when no real-time engine could produce what was needed meant although it wasn't scalable, it looked amazing at the time. (And to a certain degree still does.) Grim Fandango showed me for the first time that video games truly are art and have become an enjoyable medium unlike any other visual entertainment.


 If I were to rate this game, out of a number of stars, I would give it;
             All of the Stars.

As it Begins..

As a sort of year-long-project I've decided to list, summarize and perhaps rate (to my own standards) a game a day. 365 games. It seems like a huge number, but the whole reason I decided to do this is simply because large or not, 365 days won't even be enough to name every game I've played, enjoyed and have been perhaps influenced by creatively. This comes to me especially now, in a day where games are released so frequently. Finding time to play and experience them all is a huge task and with that in mind I find myself reminiscing of a time when, as a kid, releases worth buying happened a few times a year. Spending a lot of time on a single game and enjoying it thoroughly was no task. And so, here I think back, to each one leading up to now, and what they meant to me.