Jurassic Park (Sega Genesis)
When Jurassic Park came out in theaters back in the 90's, it really was a big deal for every kid that wasn't suffering from some bizarre dino-hating disposition. My brother and I had toys, owned the movie (which was watched frequently), recreated scenes from the movie on video and generally enjoyed most movie based merchandise. I even went so far as purchasing a Jurassic Park screen saver for Windows 3.1 which unfortunately ran poorly on my system. (Back when screen savers often required more resources than some games and practically acted as a benchmarking tool.) So, after all this, when a Jurassic Park video game was released, the both of us were quick to purchase it without a second thought.
Turns out it was a pretty cool game. (So far as I can remember.) You had the option of playing as either a Velociraptor or Dr. Alan Grant, each of which play out very differently. As grant, you navigate your way through the island to the eventual helicopter rescue point. You're armed with a number of different weapons including grenade, darts and a taser. It also included a ridiculously tough level where you navigate waterfalls in a motorboat. It quickly became the bane of my existence..
Turns out this is yet another great game that we can hold Doug TenNapel responsible for. In writing these posts, I find more and more of my favorite games included art, animation and game code from TenNapel and Doug Perry. TenNapel, who was best known for his work on Earthworm Jim and The Neverhood.
It was a pretty cool game at just the right time. It borrowed elements from the movie and the book to create a unique side-scroller that stood out from the rest and ended up as a pretty solid 16-bit movie tie-in.
Turns out it was a pretty cool game. (So far as I can remember.) You had the option of playing as either a Velociraptor or Dr. Alan Grant, each of which play out very differently. As grant, you navigate your way through the island to the eventual helicopter rescue point. You're armed with a number of different weapons including grenade, darts and a taser. It also included a ridiculously tough level where you navigate waterfalls in a motorboat. It quickly became the bane of my existence..
Turns out this is yet another great game that we can hold Doug TenNapel responsible for. In writing these posts, I find more and more of my favorite games included art, animation and game code from TenNapel and Doug Perry. TenNapel, who was best known for his work on Earthworm Jim and The Neverhood.
It was a pretty cool game at just the right time. It borrowed elements from the movie and the book to create a unique side-scroller that stood out from the rest and ended up as a pretty solid 16-bit movie tie-in.
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