Resident Evil: Revelations
When they were in the midst of releasing their latest handheld console, Nintendo ported Resident Evil 5 onto the 3DS in order to prove just how powerful it was. Turns out it ran so well that they released a portion of it shortly after launch under the title Resident Evil Mercenaries 3D. (As it was a port of the Mercenaries side-game from Resident Evil 5.)
Shortly after, now that they'd proven how well the current Resident Evil platform functioned on the 3DS, Capcom released a full title made specifically for the handheld. This would be the first solid Resident Evil title to properly grace a portable system as the only other two games include a Resident Evil 1 port on the DS and a not-so-great top-down title on the GameBoy Color. (Which interestingly enough also takes place on a cruise ship.)
Resident Evil: Revelations turned out to be a very solid title, not only for a handheld game but as a part of the series as well. It was so well received it ended up becoming ported over to all the other major platforms; Wii-U, PS3, Xbox 360 and PC. In some ways, Revelations is a lot closer in gameplay values to Resident Evil 4 than the more recent and less accepted Resident Evil 5. The game is less action oriented and more puzzle oriented, ammunition is more difficult to come by and therefore exploration is more important. Capcom even went so far as adding a new puzzle feature that plays off of a FPS camera mode for searching inside objects and scanning enemies for weak points and attack bonuses.
Resident Evil: Revelations could be considered Resident Evil: 4.5 as the narrative places it's events between part 4 and part 5 and explains the creation of the BSAA (Bioterrorism Security Assessment Alliance.) that appears in RE:5. The game follows four major players in the anti-bioweapon fight, Jill Valentine and Chris Redfield as well as two new characters, Parker Luciani and Jessica Sherawat as they stop yet another complex BioTerrorism threat that used the famous T-Virus created mutations. The majority of the game takes place on a two cruise ships which are, coincidentally enough, sister ships; part of the attempt to reduce the amount of content on the game in order to fit it onto a 3DS game cartridge.
This game handled fantastic, looked amazing and offered the replayability of the best games in the series. With the exception of a limited amount of levels and monster designs, it stacked up strong against it's home console brethren. I played it multiple times and almost made it through on nightmare difficulty, only becoming stuck at the final boss. It also offered a very playable 'raid' mode which find you attacking each level individually with the goal to wipe out every BOW in order to complete it. As you continue your weapons level up as does the difficulty creating this ongoing challenge that really pushes for many hours of enjoyment.
It's easily one of the most fantastic handheld games I've never played, especially one that would typically cater best to a full console experience. It even goes so far as offering local co-op multiplayer via Wi-Fi and some neat little 'StreetPass' features that place people you've crossed in real life into the game. Revelations was so well executed and so well received I feel confident that we'll see another similar title down the road on the 3DS platform and when we do I'll be sure to pick it up without a second thought.
Shortly after, now that they'd proven how well the current Resident Evil platform functioned on the 3DS, Capcom released a full title made specifically for the handheld. This would be the first solid Resident Evil title to properly grace a portable system as the only other two games include a Resident Evil 1 port on the DS and a not-so-great top-down title on the GameBoy Color. (Which interestingly enough also takes place on a cruise ship.)
Resident Evil: Revelations turned out to be a very solid title, not only for a handheld game but as a part of the series as well. It was so well received it ended up becoming ported over to all the other major platforms; Wii-U, PS3, Xbox 360 and PC. In some ways, Revelations is a lot closer in gameplay values to Resident Evil 4 than the more recent and less accepted Resident Evil 5. The game is less action oriented and more puzzle oriented, ammunition is more difficult to come by and therefore exploration is more important. Capcom even went so far as adding a new puzzle feature that plays off of a FPS camera mode for searching inside objects and scanning enemies for weak points and attack bonuses.
Resident Evil: Revelations could be considered Resident Evil: 4.5 as the narrative places it's events between part 4 and part 5 and explains the creation of the BSAA (Bioterrorism Security Assessment Alliance.) that appears in RE:5. The game follows four major players in the anti-bioweapon fight, Jill Valentine and Chris Redfield as well as two new characters, Parker Luciani and Jessica Sherawat as they stop yet another complex BioTerrorism threat that used the famous T-Virus created mutations. The majority of the game takes place on a two cruise ships which are, coincidentally enough, sister ships; part of the attempt to reduce the amount of content on the game in order to fit it onto a 3DS game cartridge.
This game handled fantastic, looked amazing and offered the replayability of the best games in the series. With the exception of a limited amount of levels and monster designs, it stacked up strong against it's home console brethren. I played it multiple times and almost made it through on nightmare difficulty, only becoming stuck at the final boss. It also offered a very playable 'raid' mode which find you attacking each level individually with the goal to wipe out every BOW in order to complete it. As you continue your weapons level up as does the difficulty creating this ongoing challenge that really pushes for many hours of enjoyment.
It's easily one of the most fantastic handheld games I've never played, especially one that would typically cater best to a full console experience. It even goes so far as offering local co-op multiplayer via Wi-Fi and some neat little 'StreetPass' features that place people you've crossed in real life into the game. Revelations was so well executed and so well received I feel confident that we'll see another similar title down the road on the 3DS platform and when we do I'll be sure to pick it up without a second thought.
No comments:
Post a Comment