Bastion
With the marvel of digital distribution comes a whole new generation of independent developers who can afford to get into the game without relying on AAA publishers who will most likely just tell them their pitch needs to be dulled down to appeal to the masses. Back in 2011, SuperGiant Games released a downloadable title on various platforms that we really may not have seen otherwise.
Bastion is a unique little title that is full of some fantastic art and an even better soundtrack. SuperGiant Games' Darren Korb created an incredible moody score that I almost enjoyed more than the game itself. In fact, I pre-ordered a signed copy of the soundrack long before I ever bought the game and I had listened to it repeatedly almost to the point of exhaustion before I had even played the game beyond the demo.
Bastion not only sounds great but also looks amazing. The fixed angle isometric camera means most objects don't need a rotation and instead can appear to be painted in. The multiplaning backgrounds contain some gorgeous artwork which you can't spend much time looking at since you're typically keeping your eye on the world around you which builds itself as you walk forward.
The story, interestingly enough, is one that surrounds a post-apocalyptic future. Not one in any world we recognize, but one nonetheless. It's still bright and colourful, filled with remnants of a flourishing world and hints of the depressing reality. That everyone you once new is now lost due to the Calamity.
Bastion is just great all-around. Looks fantastic, sounds fantastic and plays sharp. It's cheap, available of most platforms and can really appeal to a wide crowd. I've been so impressed with it I was super excited to get my hands on SuperGiant Games' latest addition, Transistor, though sadly I haven't gotten around to purchasing it yet. Soon though.
Bastion is a unique little title that is full of some fantastic art and an even better soundtrack. SuperGiant Games' Darren Korb created an incredible moody score that I almost enjoyed more than the game itself. In fact, I pre-ordered a signed copy of the soundrack long before I ever bought the game and I had listened to it repeatedly almost to the point of exhaustion before I had even played the game beyond the demo.
Bastion not only sounds great but also looks amazing. The fixed angle isometric camera means most objects don't need a rotation and instead can appear to be painted in. The multiplaning backgrounds contain some gorgeous artwork which you can't spend much time looking at since you're typically keeping your eye on the world around you which builds itself as you walk forward.
The story, interestingly enough, is one that surrounds a post-apocalyptic future. Not one in any world we recognize, but one nonetheless. It's still bright and colourful, filled with remnants of a flourishing world and hints of the depressing reality. That everyone you once new is now lost due to the Calamity.
Bastion is just great all-around. Looks fantastic, sounds fantastic and plays sharp. It's cheap, available of most platforms and can really appeal to a wide crowd. I've been so impressed with it I was super excited to get my hands on SuperGiant Games' latest addition, Transistor, though sadly I haven't gotten around to purchasing it yet. Soon though.
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