Wednesday, 6 August 2014

DAY 218 / GAME 218 Resident Evil 6

DAY 218 / GAME 218


Resident Evil 6


      The most recent Resident Evil title to date, released almost two years ago, would be Resident Evil 6.  Taking full advantage of the hardware available, RE:6 is simply an immense blockbuster of a game with incredible visuals and an intertwining 4 part story that follows seven different lead characters spanning a range of the older games in the series.  

       When you start the game, you have your choice between 3 stories, each with a pair of protagonists, one of which you pick to play as, the other which is AI controlled.  Either Leon Kennedy from RE:2 and RE:4, and Helena, a new addition; Chris Redfield of RE:1, Revelations and RE:5 along with the newly added Piers; or Sherry and Jake, Sherry being a side-character from RE:2 who was a small child at the time and Jake who is unknowingly the son of Albert Wesker, the primary antagonist of many games in the series.  
      Each of the 3 main stories intertwine as the characters meet up in a serendipitous fashion, each with different goals in mind.  But each story and set of characters have a somewhat different playstyle.  Leon and Helena's storyline is much closer to the Survival Horror roots of the older games, where Chris' is much more run-and-gun.  Sherry and Jake's is somewhere in between, leaning closer to the older games.  On top of it all, there are moments within the 3 storylines where the pairs get separated, so each choice results in a slightly different playthrough, making for added replayability.
 And if that wasn't enough, once you've beat the three storylines, you then unlock the Ada Wong mission set which adds yet another narrative to the game.  














       So much of this game is superbly polished.  The environments are thorough and beautiful, the monsters are incredible and horrific and the entire game is full of 'wow' moments of great scale.  In particular, the introductory level that you have to playthrough before your storyline choices open up, which follows Leon and Helen through a destroyed section of a fictional city in China.  At one point in this introduction you suddenly find yourself in a stretch of highway surrounded by skyscrapers, piles of wrecked, flaming cars and then a wave of zombies that start clambering overtop of the vehicles and inbetween as they begin to rush you.  It's a moment that I can only imagine the team at Capcom envisioning for years and finally able to present it properly and I thoroughly enjoyed it.















         I know some people weren't very with Resident Evil 6's even more action packed move away from the traditional Survival Horror mold Capcom created when they first released RE:1, but truth be told it's very hard to please everyone in your fanbase.  Plus, most people I talked to personally who didn't enjoy the game very much had only played the Chris Redfield section, which was admittedly the weakest portion of the game.  I really did love it though.  The three converging stories took us through all kinds of different locations with different moods, different kinds of action and different kinds of scares.  The game plays beautifully and looks incredible.  I really had no complaints.  It really does leave me exicited for Resident Evil 7, which is rumored to have been in development since before this was released a couple years back.  Between that and the  recent announcement that Capcom is re-releasing Resident Evil 1 in HD, I'm a pretty happy camper.

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