Wednesday 21 May 2014

DAY 141 / GAME 141 Sonic Adventure

DAY 141 / GAME 141

Sonic Adventure


         The only console I ever bought at launch was the Sega Dreamcast.  It was unlike any other console launch that had come before it.  At this point, the internet had become more prevalent and upcoming gaming news was much easier to come across.  When rumors online started about Sega releasing a new console I was ecstatic.  I followed all the news and reviewed every image posted about the upcoming games; Crazy Taxi, Metropolis Street Racing and of course, Sonic Adventure.
         I was sure to preorder the console with Sonic Adventure and a VMU memory card.  It was released on 9-9-99, just after I started at college and I ended up having to get my brother to pick it up.  It was one of the most exciting consoles I ever bought.  

         Sega even had a special deal on with some rental places.  They offered Dreamcast units for rental for a short period before it was to be released.  All you had to do was put down a $300 deposit.  I can't remember what the rental cost actually was, but it was totally worth it.  It came in a special case and included Sonic Adventure, but unfortunately no memory card.  With no memory card there was no way to save my progress, so I actually left the Dreamcast on for the entire week and played Sonic almost all the way through.  It was a really cool promotion on Sega's part; something that I think would have only worked back then and if it was done again now it would require having to fight through a line up that started a week ahead of time.


           Sonic Adventure looked absolutely incredible.  A huge jump from the 5th generation console games, it featured higher resolution textures sampled from photographs, fantastic backgrounds and crisper, anti-aliased screen resolution.  The framerate was high and the game was quick.  It was colourful and had some brilliantly designed stages, especially considering it was the first proper 3D Sonic game since the Saturn never saw anything other than Sonic 3D Blast.

            Sonic Adventure was a pretty inventive variation on the series as well.  Offering some free roaming levels as well as the usually fast-paced action levels.  It also offered 6 interwoven storylines featuring Sonic, Tails, Amy, E-102 and Big the Cat.  Each character having slightly different gameplay for 6 different variations on the world put forth.  Sonic Adventure also featured a neat use of the VMU memory card.  A memory card with a controller and screen built in, it not only gave you access to your savegames, but also allowed you to play minigames.  In this case, a tamagotchi style game that revolved around Chaos that you discover throughout the main game.  
            All in all Sonic Adventure felt like the first successful and exciting Sonic game since Sonic 3, or perhaps Sonic and Knuckles was released on the 16-bit Genesis.  And considering how excited I was for this game's release, I was surprised at how absolutely satisfied I was the the final product.  

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