DAY 131 / GAME 131
Sega Rally 2
One of the things I really enjoyed about the Dreamcast console was how it was reminiscent of the Genesis in the way Sega was sure to port a large number of their arcade titles to the home market. Some of the great early Genesis titles were just ports of their fantastic arcade cabinets. The Saturn seemed to skip this concept altogether. Maybe this was something to due to the turnaround or release schedule of the arcade market not lining up with the console market, or maybe it's just that the 5th gen consoles were all trying to push new and inventive titles on their own. (Or maybe I just never noticed them..)
I discovered Sega Rally 2 at Playdium, which is I guess an arcade, but always felt like something different to me. I had just gotten into WRC and other Rally Racing events and so I really took to this game. Shortly after, the Dreamcast was released and I scooped this up for it with no hesitation. Sega Rally 2 was the first rally-specific racing game I'd ever seen. They did a pretty solid job, using typical brands and liveries from the time and a range of terrain to drive through. Though they didn't seem to use any specific locations, they made sure to include desert, snow, mud and hillclimb stages to give you a taste of everything.
Though I don't remember Sega including a co-driver with voice over pace notes, they did include visual pace-notes on the upper screen as you were driving. So you saw yellow arrows that indicated right or left easy, medium or tight turns upcoming.
The car selection was great. They acquired rights to use real cars, which wasn't all to common at the time and really added to the experience since this was mimicking a real world event. Sega included pretty much all the WRC cars from the time including a Mitsubishi Lancer Evo V, Subaru WRX, Toyota Celica GT, Peugeot 306, Lancia Stratos and Ford Escort. Nineteen cars in total.
This was easily one of my favorite racing games at the time. Drifting and otherwise offroad racing was typically either sloppy or too stiff with most racers, but this seemed to control exactly how I needed it to. It still felt more like an arcade title than a game like Metropolis Street Racer or Gran Turismo, but that was also some of the charm. This was also just the first of a ton of great racers that became available on the Dreamcast and with it's twin-analog-trigger layout it really felt like they belonged.
Sega Rally 2
One of the things I really enjoyed about the Dreamcast console was how it was reminiscent of the Genesis in the way Sega was sure to port a large number of their arcade titles to the home market. Some of the great early Genesis titles were just ports of their fantastic arcade cabinets. The Saturn seemed to skip this concept altogether. Maybe this was something to due to the turnaround or release schedule of the arcade market not lining up with the console market, or maybe it's just that the 5th gen consoles were all trying to push new and inventive titles on their own. (Or maybe I just never noticed them..)
I discovered Sega Rally 2 at Playdium, which is I guess an arcade, but always felt like something different to me. I had just gotten into WRC and other Rally Racing events and so I really took to this game. Shortly after, the Dreamcast was released and I scooped this up for it with no hesitation. Sega Rally 2 was the first rally-specific racing game I'd ever seen. They did a pretty solid job, using typical brands and liveries from the time and a range of terrain to drive through. Though they didn't seem to use any specific locations, they made sure to include desert, snow, mud and hillclimb stages to give you a taste of everything.
Though I don't remember Sega including a co-driver with voice over pace notes, they did include visual pace-notes on the upper screen as you were driving. So you saw yellow arrows that indicated right or left easy, medium or tight turns upcoming.
The car selection was great. They acquired rights to use real cars, which wasn't all to common at the time and really added to the experience since this was mimicking a real world event. Sega included pretty much all the WRC cars from the time including a Mitsubishi Lancer Evo V, Subaru WRX, Toyota Celica GT, Peugeot 306, Lancia Stratos and Ford Escort. Nineteen cars in total.
This was easily one of my favorite racing games at the time. Drifting and otherwise offroad racing was typically either sloppy or too stiff with most racers, but this seemed to control exactly how I needed it to. It still felt more like an arcade title than a game like Metropolis Street Racer or Gran Turismo, but that was also some of the charm. This was also just the first of a ton of great racers that became available on the Dreamcast and with it's twin-analog-trigger layout it really felt like they belonged.
I discovered Sega Rally 2 at Playdium, which is I guess an arcade, but always felt like something different to me. I had just gotten into WRC and other Rally Racing events and so I really took to this game. Shortly after, the Dreamcast was released and I scooped this up for it with no hesitation. Sega Rally 2 was the first rally-specific racing game I'd ever seen. They did a pretty solid job, using typical brands and liveries from the time and a range of terrain to drive through. Though they didn't seem to use any specific locations, they made sure to include desert, snow, mud and hillclimb stages to give you a taste of everything.
Though I don't remember Sega including a co-driver with voice over pace notes, they did include visual pace-notes on the upper screen as you were driving. So you saw yellow arrows that indicated right or left easy, medium or tight turns upcoming.
The car selection was great. They acquired rights to use real cars, which wasn't all to common at the time and really added to the experience since this was mimicking a real world event. Sega included pretty much all the WRC cars from the time including a Mitsubishi Lancer Evo V, Subaru WRX, Toyota Celica GT, Peugeot 306, Lancia Stratos and Ford Escort. Nineteen cars in total.
This was easily one of my favorite racing games at the time. Drifting and otherwise offroad racing was typically either sloppy or too stiff with most racers, but this seemed to control exactly how I needed it to. It still felt more like an arcade title than a game like Metropolis Street Racer or Gran Turismo, but that was also some of the charm. This was also just the first of a ton of great racers that became available on the Dreamcast and with it's twin-analog-trigger layout it really felt like they belonged.
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