Thursday 16 January 2014

DAY 16 / GAME 16 The Dig

DAY 16 / GAME 16

The Dig

               The Dig was very important.  This was the first game ever where you had to saw your own arm off to continue the story.  


           
 But truly, The Dig was one of LucasArts' first adventure games that was of a more serious nature.  It looked like it borrowed a bit from Full Throttle, in both visuals and tech; using some pre-rendered CG elements mixed in with the usual 2D stuff.  The story follows a group of astronauts who, after discovering an ancient relic on a nearby asteroid, find themselves transported to an alien world.
            It was really nice to play something different.  The Dig was dark, a little scary; like I said, at one point you get your arm crushed under a rock and are forced to saw it off yourself.  I don't think I've had to do that again until Heavy Rain.  As you explore the ancient alien world you discover more and more about the previous inhabitants, not unlike the final levels in the hidden alien temples of Dead Space 3.  

            As usual, LucasArts excelled with this title.  It looked great, sounded great.  Featured some terrific voice acting.  Remember, at the time, good voice acting in games was hard to come across.  We all know about Resident Evil and Silent Hill.  Like the rest of the adventure game collection from that studio, these really belong in a special place apart from other games where story is king.
Strong female characters were the norm for LucasArts.

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