Monday 18 August 2014

DAY 230 / GAME 230 Devil May Cry

DAY 230 / GAME 230


Devil May Cry


      During the development process for Resident Evil 4, Capcom ended up inadvertently creating a completely new IP that has since seen quite a bit of success.  Apparently this original version of RE:4 was such a departure from the original series of games, but still a great design in and of itself; so rather than tossing it out altogether it became what we now know as Devil May Cry.  A fast-action third person shooter, Devil May Cry puts you in control of Dante, a stylish demon hunter who wields two pistols Ivory and Ebony alongside a sword.  In the end, there is very little to connect what we now see as Devil May Cry and what we now see as Resident Evil 4.  The closest connection would be the setting since both take place in European castles at one point or another as the dev team initially traveled to Spain to research castle settings for the original concept.

        When Devil May Cry was initially released, there was nothing out there like it.  Although I was never clear on exactly what was going in the game I was overjoyed by the fresh new design, tight, fun gameplay and the unique style of it all.  As Dante, you make your way through what was I believe to be a modern day setting; only you do so as a descendant of a god, or a demi-god or something of the like.  You are powerful, but also a sulky emo kid or something who is exterminating demons on a path to avenge your mother's murder.  I think there are a number of books out there that explain it more fully.

           Devil May Cry introduced this fantastic blend of shooting, slicing and powerful special attacks set in a tight, third-person perspective with some cinematic cameras thrown in as needed.  You are rewarded for stylish attacks and combos as you leap into the air, firing down at your enemies and otherwise take on groups of demons like some kind of Cirque du Soleil performer that also trained under John Woo.  The settings are full of atmosphere and the enemy designs are really well done.  It really is yet another title from Capcom that sets itself apart from the rest.   

          Devil May Cry is another one of those special games that tried something new and got it right the first time.  This is one of those few titles where I wasn't actually more impressed with the sequel.  In fact, I've only ever completed the first game and up until the release of the new re-envisioned part 5, I haven't had any interest in any of the games in the series after the second one.  Games for me aren't like movies; sequels aren't so often a guaranteed failure.  With games, there is so much room to add polish and quite often the second game is where it truly comes into itself.  That is, if the IP is strong enough to make itself so far as a sequel.

       I really should pick up a copy of the latest one.  Now that I'm particularly in the mood for it.







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