Friday, 24 October 2014

DAY 297 / GAME 297 Castle Crashers

DAY 297 / GAME 297


Castle Crashers


      Another one of those easily overlooked indie games that showed up when Microsoft broke open the market with their Xbox Live Arcade e-store, Castle Crashers combined the basics of a side-scrolling brawler with some fantastic animation and HD graphics.  Castle Crashers, developed by The Behemoth, was a beat-em-up game where you smash your way through level after level of medieval mockery.  Up to four players at a time can control one of the four knights who fight to rescue the king's daughters, captured by the evil wizard.  As you make your way forward, demolishing foes with various weapons you pick up along the way, you earn points towards leveling up your character.  Each level you get to upgrade on of your stats, including agility, strength, health and so on.  Eventually making yourself much more formidable in the fight against ridiculous monsters, evil undead henchmen and gigantic creatures the likes of which you've never seen.

       The Behemoth does a terrific job of creating some amazingly unique designs.  The whole game has a very simple, graphic style which is much more common now, but previous to the big indie game boom was a very rare thing.  Taking advantage of the powerful new consoles, Castle Crashers includes a whole ton of high-quality 2D animation.  Though, I'm assuming it's a technical reason for older game not being able to contain as many frames of animation within their cycles; it could just as easily have been a case of noone bothering to put forth the effort into 2D game before.  With the exception of a few others, like Metal Slug.

      Castle Crashers is a real blast when playing local multiplayer.  There really are few games that aren't.  Beating up wave after wave of gruesome opponents alongside your friends is about as good as it gets for spending time with someone.  Not to mention all the rediculously over-the-top animations and poop-propelled rocket deers flying all around screen, more developers should take note. Mind you, I think they did.  Castle Crashers really set a standard for other indie studios to follow.  Now what you can get under 100Mbs and under $10 is brilliant.

    I never owned a copy myself, only ever playing it with friends.  But looking back, I'd really like to pick it up sometime and slog through the levels myself.  It really was a blast.

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