Cyberia
One day, back in the early 90's my parent's had approached me that they had a birthday gift for me that they had forgotten to give me. I have no idea how that happens, especially when it turns out to be a PC game, which weren't cheap at the time.
That game turned out to be Cybera, a CD-ROM title that used entirely pre-rendered footage and was equal part adventure game and rail-shooter. It's one of those titles no-one's ever heard of and I'm not really sure what prompted my parents to pick this one out amongst all the rest. Though, this is probably the only game they've ever bought without picking from a list I gave them, so there's something kinda neat about that.
Cyberia contained strictly pre-rendered computer graphics for it's gameplay. For some things, like the shooter element where you are flying very low over various landscapes, it looked quite good. For others, like anything with people in it, well, the tech was still pretty new at the time.. (Which means people looked like god-awful mannequins.)
Cyberia started you out walking around an ocean rig, fighting off enemy attackers and taking off in your special TF-22 Transfighter. A V-TOL aircraft designed to escort the protagonist, Zak (Remember, it was the 90's.) and his ridiculous sunglasses to the Cyberia complex to stop a super-weapon.
As soon as you get into the TF-22 however, is when the game gets good. As far as I was concerned. All the levels were fantastic, full of low-flying action where you find yourself fending off enemies as you make your way across the map. Each level wasn't quite the same, locations varied quite a bit and there was a great sense of speed and just this great feeling of flight as you darted over ridges, through tunnels, over aircraft carriers and defended refueling stations in your high-tech aircraft.
This game oozed early 90's with it's Lawnmower Man graphics and fictional technology. Which at the time I absolutely adored, it was our first glimpse at what computer graphics were going to bring us in the future. Of course, in the end everything turned out much much better, thank goodness. But back then, I felt like this was what tomorrow would bring. Looking back, though some of it was super corny, the rails-shooter sequences were still really good; featuring some great audio and clean pre-rendered graphics.
That game turned out to be Cybera, a CD-ROM title that used entirely pre-rendered footage and was equal part adventure game and rail-shooter. It's one of those titles no-one's ever heard of and I'm not really sure what prompted my parents to pick this one out amongst all the rest. Though, this is probably the only game they've ever bought without picking from a list I gave them, so there's something kinda neat about that.
Cyberia contained strictly pre-rendered computer graphics for it's gameplay. For some things, like the shooter element where you are flying very low over various landscapes, it looked quite good. For others, like anything with people in it, well, the tech was still pretty new at the time.. (Which means people looked like god-awful mannequins.)
Cyberia started you out walking around an ocean rig, fighting off enemy attackers and taking off in your special TF-22 Transfighter. A V-TOL aircraft designed to escort the protagonist, Zak (Remember, it was the 90's.) and his ridiculous sunglasses to the Cyberia complex to stop a super-weapon.
As soon as you get into the TF-22 however, is when the game gets good. As far as I was concerned. All the levels were fantastic, full of low-flying action where you find yourself fending off enemies as you make your way across the map. Each level wasn't quite the same, locations varied quite a bit and there was a great sense of speed and just this great feeling of flight as you darted over ridges, through tunnels, over aircraft carriers and defended refueling stations in your high-tech aircraft.
This game oozed early 90's with it's Lawnmower Man graphics and fictional technology. Which at the time I absolutely adored, it was our first glimpse at what computer graphics were going to bring us in the future. Of course, in the end everything turned out much much better, thank goodness. But back then, I felt like this was what tomorrow would bring. Looking back, though some of it was super corny, the rails-shooter sequences were still really good; featuring some great audio and clean pre-rendered graphics.
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