Burnout Paradise
After Burnout 3, I was dying for another one, this time set on the new HD game consoles that were now available. Burnout was just a fantastic racing series, featuring over-the-top crashes, speeds so fast the world blurs around you and you pray no other traffic darts out in front of you. There are no licensed cars in this series and every car has a high-speed boost.
Burnout Paradise was the last Burnout game to be made in the series. Instead, Criterion continued to work for EA producing installments for the Need For Speed series, bringing some similar elements with them. Paradise was also one of the first racing games to be set in an open-world location, where you can pick and choose which races you'd like to compete in. In between races, you are free to drive about the huge open city, getting to know the areas that you will eventually race along.
I adored Burnout Paradise; the entire concept of a free-roam city, where you could enter events at different locations instead of using a standard menu, was something I had always hoped to see again after enjoying a similar idea in Tokyo Xtreme Racer. A game where once you loaded up the highway loop, you never left it until you were done playing. Paradise mirrored this. You speed about the city, stopped at a traffic light to start a race, raced, and when the race was over, you went just keep on driving. Though not as relaxing as Tokyo Xtreme Racer, since you are always darting about traffic, it does still allow you the freedom to just drive.
Burnout Paradise may not have real licensed vehicles, but Criterion sure go out of their way to make a list of vehicles that resemble real world cars. I'm guessing at this point it's difficult to design a car that doesn't look like something already created, but at least they've had fun in making some meaner looking versions of the real thing. It's always neat when you pick out a car or two you recognize, it's like both you and the designers both agree on what equates to a cool car. Criterion also went out of their way to include something for everyone. You can race with anything from a modern Japanese import tuner to a classic American muscle car, to a heavy duty pickup truck and now with the latest update, motorcycles. There's even some DLC packs available that include some movie cars and 'toy' cars which look amazing.
Burnout Paradise is one of those racing games that I played over and over, and then over again. (I've purchased it for both Xbox 360 and PC.) It's one of those racing titles that very easy to 'pick up and play'. Heck, you don't even have to race at all to have a good time, just boot up the game and blast around town for a bit. It's always great fun. Burnout Paradise is a racing game I'd always recommend, even for it's age it stacks up well against newer racers, especially if you want a racer that's a bit more relaxed. (As opposed to a hardcore racing sim.)
Burnout Paradise was the last Burnout game to be made in the series. Instead, Criterion continued to work for EA producing installments for the Need For Speed series, bringing some similar elements with them. Paradise was also one of the first racing games to be set in an open-world location, where you can pick and choose which races you'd like to compete in. In between races, you are free to drive about the huge open city, getting to know the areas that you will eventually race along.
I adored Burnout Paradise; the entire concept of a free-roam city, where you could enter events at different locations instead of using a standard menu, was something I had always hoped to see again after enjoying a similar idea in Tokyo Xtreme Racer. A game where once you loaded up the highway loop, you never left it until you were done playing. Paradise mirrored this. You speed about the city, stopped at a traffic light to start a race, raced, and when the race was over, you went just keep on driving. Though not as relaxing as Tokyo Xtreme Racer, since you are always darting about traffic, it does still allow you the freedom to just drive.
Burnout Paradise may not have real licensed vehicles, but Criterion sure go out of their way to make a list of vehicles that resemble real world cars. I'm guessing at this point it's difficult to design a car that doesn't look like something already created, but at least they've had fun in making some meaner looking versions of the real thing. It's always neat when you pick out a car or two you recognize, it's like both you and the designers both agree on what equates to a cool car. Criterion also went out of their way to include something for everyone. You can race with anything from a modern Japanese import tuner to a classic American muscle car, to a heavy duty pickup truck and now with the latest update, motorcycles. There's even some DLC packs available that include some movie cars and 'toy' cars which look amazing.
Burnout Paradise is one of those racing games that I played over and over, and then over again. (I've purchased it for both Xbox 360 and PC.) It's one of those racing titles that very easy to 'pick up and play'. Heck, you don't even have to race at all to have a good time, just boot up the game and blast around town for a bit. It's always great fun. Burnout Paradise is a racing game I'd always recommend, even for it's age it stacks up well against newer racers, especially if you want a racer that's a bit more relaxed. (As opposed to a hardcore racing sim.)
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