Wednesday, 30 July 2014

DAY 211 / GAME 211 Dead Space: Extraction

DAY 211 / GAME 211


Dead Space: Extraction


      Wii games from third party developers that are notable enough to purchase were few and far between.  Most of the greatest Nintendo Wii games were created by Nintendo itself; Super Mario Galaxy, Wii Sports, Pikmin and so on.  It felt as if most developers would rather focus their time on the other two 7th generation consoles.  But a few developers took the time to create games that catered specifically to the Wii hardware.  Ubisoft brought us the Raving Rabbids series, Capcom brought us the Resident Evil: Umbrella Chronicles and EA made a prequel to Dead Space, built specifically for play on the Wii system.  A game that really pushed the graphical prowess of the Wii and was popular enough that it eventually saw a port to the PlayStation 3 system once they introduced the Move controller system.

         Dead Space: Extraction was a bit of a departure from the original game for the PS3 and Xbox 360.  Rather than attempting to port the first game onto the Wii hardware, EA created a new whole game, this time a light gun rail shooter.  They weren't the first ones to do that either; Capcom's Umbrella Chronicles was also a light gun shooter adaptation of the Resident Evil series.  It seems to me that it's just such a perfect choice for the Wii system, since the controls are equipped for light gun use and putting the camera 'on rails' means the developer can control and limit what is on screen at all times which can help them maintain consistent frame rates.



         Dead Space: Extraction wasn't only a unique game in terms of it's structure and gameplay, but was also in story.  For those fans of the series, Extraction provides some insight into the events that lead up to the first game.  Events which include the complete destruction of the USG Ishimura and the colony below it.  It even goes so far as shining a bit of light on the actions of Nicole Brennan (Issac's missing girlfriend from part 1) and really showed the effects of the Marker and how quickly it could convert a mass of people into a mass of reanimated horrors.  EA was even good enough to carry over the two main characters, Lexine and Weller, into a downloadable sidestory for Dead Space 2; which continues their narrative beyond Extraction.  An incredible piece of Downloadable Content in my opinion.



         Dead Space: Extraction really surprised me overall.  I wasn't expecting so much work to be put into a Wii adaptation from EA and they really pulled through in the end with this one.  Apparently it gets fantastic reviews as well and was simply overlooked quite often since it was a rail-shooter on the Wii.  But I can certainly say it's well worth any Dead Space fan's time, I only wish they sold a Plasma Cutter shell for the Wimote to really add to the experience.

No comments:

Post a Comment