Forza 3
I'm going to finish off this series of posts with the last Forza title I've played to date. Even though they're up to Forza 5 now, (on the Xbox One) I have yet to get around to playing either it or the previous title (4). Mind you, I really do want to play Forza 4 simply for the fact that it has portions that are voiced over by Jeremy Clarkson.
The Forza series hadn't made any wrong moves to date and Forza Motorsport 3 was no exception. Graphics were refined, car lists improved, physics and handling better than before. Turn 10 also added a number of new features to the game. Features that really improved the existing gameplay platform. This included a much needed (albeit seemingly cheat-worthy addition) rewind function; allowing you to rewind your race a short bit to correct for mistakes. Which is a really nice feature when you're deep into a 15 minute long circuit and someone walks in front of the TV or the AI does something terrible.
My own in game photo capture
Forza 3 also added a very detailed in-car camera. This in-car camera contains a ton of interior car detail, which adds a new level of realism to this racing sim. I've mentioned this before about Need For Speed: Shift, it's really fantastic to be seated inside a car you will more than likely never see the interior of in your lifetime. And I can really vouch for the quality of the recreation, since the game contains a BMW 135i and the details are spot on with my own BMW 128i, which is virtually the same car. In fact, when I was considering purchasing my BMW, one of the things I did was load up Forza 3 and purchase it in-game. It was like having a second test drive, one where I could both take my time and let loose on a track setting.
Another of my in game photo captures
Forza 3 also enhanced it's in-game photo mode. Allowing you to take high-quality pictures which use a higher poly-count car model and apply a number of rendering passes for reduces aliasing and increased control over depth of field and motion blur. The results are near-photo realistic captures that you can upload to the Forza Motorsport site and download for your own use.
Forza 3 is quite possibly my favorite racing simulator to date. I eventually picked up Gran Turismo 5 after it was finally released and I felt like Polyphony Digital strayed away from the focus of the series. (Though I do miss the licensing tests, believe it or not.) Forza offers a fantastic car selection, amazing controls and a great host of tracks. If Forza 4 hadn't stuck at full price for so long, I'd probably have it by now. I may have to jump on it sooner or later. Though, the more I read about it, I feel like there's a lot in Forza 3 I haven't even seen yet. I really should just go back and play some more.
The Forza series hadn't made any wrong moves to date and Forza Motorsport 3 was no exception. Graphics were refined, car lists improved, physics and handling better than before. Turn 10 also added a number of new features to the game. Features that really improved the existing gameplay platform. This included a much needed (albeit seemingly cheat-worthy addition) rewind function; allowing you to rewind your race a short bit to correct for mistakes. Which is a really nice feature when you're deep into a 15 minute long circuit and someone walks in front of the TV or the AI does something terrible.
My own in game photo capture |
Forza 3 also added a very detailed in-car camera. This in-car camera contains a ton of interior car detail, which adds a new level of realism to this racing sim. I've mentioned this before about Need For Speed: Shift, it's really fantastic to be seated inside a car you will more than likely never see the interior of in your lifetime. And I can really vouch for the quality of the recreation, since the game contains a BMW 135i and the details are spot on with my own BMW 128i, which is virtually the same car. In fact, when I was considering purchasing my BMW, one of the things I did was load up Forza 3 and purchase it in-game. It was like having a second test drive, one where I could both take my time and let loose on a track setting.
Another of my in game photo captures |
Forza 3 also enhanced it's in-game photo mode. Allowing you to take high-quality pictures which use a higher poly-count car model and apply a number of rendering passes for reduces aliasing and increased control over depth of field and motion blur. The results are near-photo realistic captures that you can upload to the Forza Motorsport site and download for your own use.
Forza 3 is quite possibly my favorite racing simulator to date. I eventually picked up Gran Turismo 5 after it was finally released and I felt like Polyphony Digital strayed away from the focus of the series. (Though I do miss the licensing tests, believe it or not.) Forza offers a fantastic car selection, amazing controls and a great host of tracks. If Forza 4 hadn't stuck at full price for so long, I'd probably have it by now. I may have to jump on it sooner or later. Though, the more I read about it, I feel like there's a lot in Forza 3 I haven't even seen yet. I really should just go back and play some more.
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