Zoom!
On the topic of ancient Sega Genesis classics, here's another one that I put plenty of time into. And although it's never been reviewed as an incredible game, I sure enjoyed it.
Zoom! is primarily a puzzle game, but it also has the feel of an older arcade platformer like Donkey Kong or Super Burger Time. In Zoom! each level you are placed on a different shaped grid. The idea is that you run around on the grid lines with a chalk tail and as you make your way about the level your tail highlights the grid lines. If you manage to encircle a grid square with chalk, that square becomes highlighted. Now keep doing that until you've highlighted the entire grid and you win. Of course, the entire time you're also being chased by weird 80's video game villains like the 'disembodied hand', 'bathtub scrubber' and 'spiny sea urchins'.
Zoom! was pretty fun. But also because it was so ridiculous. The game itself was pretty straightforward, but the enemies were so bizarre and the item pickups so random; suns, stars, mushrooms.. Zoomer also tossed something behind him, in order to push back enemies and buy yourself a tiny bit more time in a tight situation. But of course, it looked more like he was shooting golf balls out his butt. The early voice digitization had it's moments too. Audio was so compressed it was hard to make out what the intended dialogue was. As you made your way through the level it sounds like someone is most certainly cheering you on with the phrase 'come on boy!'. Then again, maybe that was what it was mean to say.
Zoom! may not have as huge an impact on me as some other games with strong narratives and deeper characters, but it's another one of those great classics I really enjoyed back when it was new. The music tracks for the different levels were actually pretty good and regardless of how silly and repetitive the overall game was it really was a blast. And again, it's another great game I would have never seen in my entire life had my Uncle not had a copy for me to try out.
Zoom! is primarily a puzzle game, but it also has the feel of an older arcade platformer like Donkey Kong or Super Burger Time. In Zoom! each level you are placed on a different shaped grid. The idea is that you run around on the grid lines with a chalk tail and as you make your way about the level your tail highlights the grid lines. If you manage to encircle a grid square with chalk, that square becomes highlighted. Now keep doing that until you've highlighted the entire grid and you win. Of course, the entire time you're also being chased by weird 80's video game villains like the 'disembodied hand', 'bathtub scrubber' and 'spiny sea urchins'.
Zoom! was pretty fun. But also because it was so ridiculous. The game itself was pretty straightforward, but the enemies were so bizarre and the item pickups so random; suns, stars, mushrooms.. Zoomer also tossed something behind him, in order to push back enemies and buy yourself a tiny bit more time in a tight situation. But of course, it looked more like he was shooting golf balls out his butt. The early voice digitization had it's moments too. Audio was so compressed it was hard to make out what the intended dialogue was. As you made your way through the level it sounds like someone is most certainly cheering you on with the phrase 'come on boy!'. Then again, maybe that was what it was mean to say.
Zoom! may not have as huge an impact on me as some other games with strong narratives and deeper characters, but it's another one of those great classics I really enjoyed back when it was new. The music tracks for the different levels were actually pretty good and regardless of how silly and repetitive the overall game was it really was a blast. And again, it's another great game I would have never seen in my entire life had my Uncle not had a copy for me to try out.
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