StarCraft
StarCraft is one of those games that I would have never played had I not been handed a copy by my friends back in high school. I wasn't really any good at Real Time Strategy games and unlike most of my friends, I hadn't heard of Blizzard or Warcraft or Diablo at the time.
But since Starcraft's best feature is it's multiplayer component, the more people you knew who had a copy and could play, the more fun it was. And we spent a ton of time playing StarCraft.
StarCraft is future sci-fi RTS that features gameplay from three different forces. Humans (Terran), the Protoss and the Zerg. The Humans have a bit of a WarHammer 40k feel to them. They trudge around in huge armor suits, mine resources in Colonial Marine style power loaders. In fact, the whole game feels like it pulls a lot from james Cameron's Aliens. A number of the Terran units even quote the movie from time to time when performing an action or when activated and Terran craft often resemble something out of the Aliens universe. Then there's the Zerg. The Zerg feel like a bit like the Zenomorphs from Aliens as well. Very bug-like, functioning with a hive mentality and structures that look like they were built from their own excretions. Gross, but man, sometimes it's really awesome to play as the monster race.
Then there was the Protoss. Kind of a Predator style race; a cross between the Zerg and the Terrans that were alien in nature, but more technology based. In fact, their leading edge is that their tech is far more advanced than the Human race's.
Like Diablo, StarCraft's appeal is the hours of fun you'd have playing 4 player online matches. Taking your time chatting as you set up your bases and prepare for battle, then unleashing your masses (if that's how you chose to play) against one another. RTS games revolve around strategy, so there's a ton of fun involved in trying to outsmart the other players. Trying to figure out what their plan of attack was going to be so that you could both defend and dominate the map. Plus, being able to fit 4 players on a map, you could have team games which meant you could co-ordinate with other players adding another interesting element to the whole strategy of it all. In fact, I'm not surprised at all that this game has continued to be popular for worldwide competition to this very day.
StarCraft is one of those games that has very little competition. At least in my mind. There are few other sci-fi RTS games that compare. As is so often the case with Blizzard game StarCraft is simply dripping with style. The alien races and human forces that populate the battlefield are so full of character you hate to see them killed. The ship designs, weapons and structures are gorgeous and are exactly the kind of works of art you'd come to expect from Blizzard. In fact, I practically bought the StarCraft 2 special edition simply for the artbook. Now I totally want to go back and install this on my new laptop. Give it a go again for old time's sake.
But since Starcraft's best feature is it's multiplayer component, the more people you knew who had a copy and could play, the more fun it was. And we spent a ton of time playing StarCraft.
StarCraft is future sci-fi RTS that features gameplay from three different forces. Humans (Terran), the Protoss and the Zerg. The Humans have a bit of a WarHammer 40k feel to them. They trudge around in huge armor suits, mine resources in Colonial Marine style power loaders. In fact, the whole game feels like it pulls a lot from james Cameron's Aliens. A number of the Terran units even quote the movie from time to time when performing an action or when activated and Terran craft often resemble something out of the Aliens universe. Then there's the Zerg. The Zerg feel like a bit like the Zenomorphs from Aliens as well. Very bug-like, functioning with a hive mentality and structures that look like they were built from their own excretions. Gross, but man, sometimes it's really awesome to play as the monster race.
Then there was the Protoss. Kind of a Predator style race; a cross between the Zerg and the Terrans that were alien in nature, but more technology based. In fact, their leading edge is that their tech is far more advanced than the Human race's.
Like Diablo, StarCraft's appeal is the hours of fun you'd have playing 4 player online matches. Taking your time chatting as you set up your bases and prepare for battle, then unleashing your masses (if that's how you chose to play) against one another. RTS games revolve around strategy, so there's a ton of fun involved in trying to outsmart the other players. Trying to figure out what their plan of attack was going to be so that you could both defend and dominate the map. Plus, being able to fit 4 players on a map, you could have team games which meant you could co-ordinate with other players adding another interesting element to the whole strategy of it all. In fact, I'm not surprised at all that this game has continued to be popular for worldwide competition to this very day.
StarCraft is one of those games that has very little competition. At least in my mind. There are few other sci-fi RTS games that compare. As is so often the case with Blizzard game StarCraft is simply dripping with style. The alien races and human forces that populate the battlefield are so full of character you hate to see them killed. The ship designs, weapons and structures are gorgeous and are exactly the kind of works of art you'd come to expect from Blizzard. In fact, I practically bought the StarCraft 2 special edition simply for the artbook. Now I totally want to go back and install this on my new laptop. Give it a go again for old time's sake.
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