Gears of War
There's always that one game. That one game that pushes you over the edge to purchase a console. Gears of War, and more importantly the trailer they aired left me wide-eyed and wanting more. Gears was one of those games I dreamt about leading up to the day I finally got it. Of course this made perfect sense. Gears of War was a flagship title for the new Xbox 360 and Cliff Bleszinski even bragged that this game, his game, convinced Microsoft to double the amount of ram manufactured in the system, therefore upping the cost per unit.
The Gears series is great. Controls were vastly improved over the majority of third-person shooters which were typically a bit more cumbersome in the past. The cover-and-fire system was a fresh new thing at this point, (if not first introduced by GoW). And of course, this was one of the first games I'd played on a 'next gen' system at the time where HD graphics were first introduced. So not only were the graphics vastly improved as far as textures and poly count were concerned, but for the first time on a console I was seeing a leap in resolution.
But technicalities aside, Gears stuck with me because it was dark sci-fi that told it's story well. It offered an overall design that was gritty but beautiful, full of incredible architecture and levels that begged you to stop mid-action and look around. One level in particular had you are caught out in the rain and all the surfaces glistened with running water. It was art, pure and simple.
At first, when I started this blog, I thought it would be funny to not seriously rate the games. Using a 'star' rating system that was jokingly ambiguous. But the truth is, it's going to feel silly I realise, giving all the games '5 Star' ratings because the point of this project in the end is to show that I really do have 365 'favourite' games.
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