Pikmin 2
Pikmin was a game that I always loved to come back to and try again, never actually beating it, but enjoying it each time. Then one day Leia and I were looking for a game to play on the GameCube and she picked this one from my stack. She was instantly enamored with it and we played it every day until this time, I had finally completed the game, sending Olimar back to his home planet; Pikmin were left behind to fend for themselves and Leia started to tear up because they didn't follow him home.
I had never tried part 2, but I knew it existed. With how much Leia enjoyed the first one and knowing that I now needed to show her that the Pikmin were still ok back on their home planet, I grabbed this off of Amazon.ca shortly after we finished part 1.
What I ended up getting was the Wii re-release of Pikmin 2. An updated version of the GameCube sequel with Wii controls, which are perfectly suited for the gameplay. Pikmin 2 starts where the first one left off. Olimar limps back home, his space ship a mess, but having been lost for a month his boss was without a delivery ship and his company is now in financial ruin. When all hope is thought lost, Olimar accidentally drops a souvenir trinket he brought back for his son; a trinket that upon inspection proves very valuable. (It's still just junk, a bottle cap in fact, but the Hooctatians find these valuable.) And so, with renewed vigor Olimar's boss sends him back to the planet he came from, along with his co-worker Louie, to bring back more trinkets in order to clear their debt and put the company back on it's feet.
Pikmin 2 made a few changes in the overall game and it's goals. With the first game, your underlying objective is to find all your necessary missing ship components within 30 days or risk being stuck on the planet forever. But in Pikmin 2 you can pretty much just take your time collecting goods until you have enough to return home. Plus, when you are done, you can come back for a game+ mode where you search for Louie who *spoiler* you forgot to bring back with you. Pikmin 2 is also less 'overworld' and more 'dungeons'. Each map has various entrances which have more confined maps within. You bring however many Pikmin you need for the trip and have to do it in one run, returning with the surviving Pikmin and whatever treasure you discover. Personally I found this was the biggest downfall as the dungeon crawls didn't have the charm of the main maps and often felt unfairly difficult.
Nevertheless, Pikmin 2 still retained the bulk of the charm from the first game, plus what felt like a never-ending game plus mode. Though I still enjoyed the first game more, the story got a chance to continue and Leia got a chance to revisit the world with a new point of view. It was also a good stop-gate to hold us off until we eventually purchased a Wii-U with the newly released Pikmin 3.
I had never tried part 2, but I knew it existed. With how much Leia enjoyed the first one and knowing that I now needed to show her that the Pikmin were still ok back on their home planet, I grabbed this off of Amazon.ca shortly after we finished part 1.
What I ended up getting was the Wii re-release of Pikmin 2. An updated version of the GameCube sequel with Wii controls, which are perfectly suited for the gameplay. Pikmin 2 starts where the first one left off. Olimar limps back home, his space ship a mess, but having been lost for a month his boss was without a delivery ship and his company is now in financial ruin. When all hope is thought lost, Olimar accidentally drops a souvenir trinket he brought back for his son; a trinket that upon inspection proves very valuable. (It's still just junk, a bottle cap in fact, but the Hooctatians find these valuable.) And so, with renewed vigor Olimar's boss sends him back to the planet he came from, along with his co-worker Louie, to bring back more trinkets in order to clear their debt and put the company back on it's feet.
Pikmin 2 made a few changes in the overall game and it's goals. With the first game, your underlying objective is to find all your necessary missing ship components within 30 days or risk being stuck on the planet forever. But in Pikmin 2 you can pretty much just take your time collecting goods until you have enough to return home. Plus, when you are done, you can come back for a game+ mode where you search for Louie who *spoiler* you forgot to bring back with you. Pikmin 2 is also less 'overworld' and more 'dungeons'. Each map has various entrances which have more confined maps within. You bring however many Pikmin you need for the trip and have to do it in one run, returning with the surviving Pikmin and whatever treasure you discover. Personally I found this was the biggest downfall as the dungeon crawls didn't have the charm of the main maps and often felt unfairly difficult.
Nevertheless, Pikmin 2 still retained the bulk of the charm from the first game, plus what felt like a never-ending game plus mode. Though I still enjoyed the first game more, the story got a chance to continue and Leia got a chance to revisit the world with a new point of view. It was also a good stop-gate to hold us off until we eventually purchased a Wii-U with the newly released Pikmin 3.
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